Chance Rolls in D&D Can Help You Be a Better DM
As a game master, I traditionally avoided heavy use of luck during my tabletop roleplaying games. I preferred was for story direction and what happened in a game to be determined by character actions as opposed to pure luck. Recently, I chose to try something different, and I'm very happy with the result.
The Spark: Observing a Custom Mechanic
A popular streamed game showcases a DM who regularly asks for "fate rolls" from the participants. He does this by selecting a type of die and defining possible results contingent on the roll. This is fundamentally no different from using a random table, these are devised spontaneously when a player's action doesn't have a clear conclusion.
I decided to try this technique at my own game, primarily because it appeared interesting and provided a break from my standard routine. The experience were eye-opening, prompting me to reflect on the ongoing dynamic between pre-determination and improvisation in a roleplaying game.
An Emotional Session Moment
During one session, my players had just emerged from a large-scale fight. When the dust settled, a cleric character wondered if two key NPCs—a sibling duo—had survived. In place of deciding myself, I handed it over to chance. I instructed the player to make a twenty-sided die roll. The stakes were: a low roll, both died; on a 5-9, only one succumbed; a high roll, they both lived.
Fate decreed a 4. This led to a incredibly poignant moment where the adventurers discovered the corpses of their friends, still holding hands in death. The party conducted a ceremony, which was uniquely significant due to earlier story developments. As a final reward, I decided that the NPCs' bodies were miraculously restored, showing a spell-storing object. By chance, the item's contained spell was precisely what the group needed to resolve another pressing story problem. It's impossible to plan this type of magical moments.
Honing On-the-Spot Skills
This experience led me to ponder if randomization and thinking on your feet are in fact the beating heart of D&D. While you are a prep-heavy DM, your skill to pivot can rust. Groups often take delight in derailing the best constructed plots. Therefore, a good DM has to be able to pivot effectively and create details in the moment.
Employing on-the-spot randomization is a excellent way to train these skills without going completely outside your usual style. The key is to apply them for small-scale decisions that won't drastically alter the overarching story. As an example, I wouldn't use it to determine if the king's advisor is a secret enemy. Instead, I might use it to figure out if the party reach a location just in time to see a key action occurs.
Enhancing Shared Narrative
Luck rolls also helps make players feel invested and foster the feeling that the story is dynamic, shaping based on their choices in real-time. It combats the feeling that they are merely characters in a DM's sole script, thereby enhancing the shared aspect of roleplaying.
Randomization has long been integral to the core of D&D. The game's roots were reliant on charts, which fit a game focused on treasure hunting. Although contemporary D&D frequently focuses on story and character, leading many DMs to feel they require detailed plans, it's not necessarily the best approach.
Finding the Sweet Spot
Absolutely no problem with being prepared. However, there is also no problem with stepping back and allowing the rolls to determine certain outcomes rather than you. Authority is a big aspect of a DM's role. We use it to facilitate play, yet we can be reluctant to cede it, in situations where doing so could be beneficial.
A piece of recommendation is this: Don't be afraid of temporarily losing the reins. Experiment with a little chance for minor details. The result could discover that the organic story beat is infinitely more powerful than anything you could have scripted on your own.